- initActions() - Method in class org.cell2d.CellGame
-
Actions for this CellGame to take when initializing itself before
entering its first GameState.
- intCeil(long) - Static method in class org.cell2d.Frac
-
Returns the smallest integer that is greater than or equal to the
specified fracunit-scale number.
- intersectingSolidObject(Class<O>) - Method in class org.cell2d.space.SpaceObject
-
Returns a solid SpaceObject of the specified class in this SpaceObject's
SpaceState whose solid Hitbox is overlapping it, or null if there is
none.
- intersectingSolidObject(Hitbox, Class<O>) - Method in class org.cell2d.space.SpaceState
-
Returns one of this SpaceState's SpaceObjects of the specified class
whose solid Hitbox overlaps the specified Hitbox, or null if there is
none.
- intersectingSolidObjects(Class<O>) - Method in class org.cell2d.space.SpaceObject
-
Returns all of the solid SpaceObjects of the specified class in this
SpaceObject's SpaceState whose solid Hitboxes are overlapping it.
- intersectingSolidObjects(Hitbox, Class<O>) - Method in class org.cell2d.space.SpaceState
-
Returns all of this SpaceState's SpaceObjects of the specified class
whose solid Hitboxes overlap the specified Hitbox.
- intFloor(long) - Static method in class org.cell2d.Frac
-
Returns the largest integer that is less than or equal to the specified
fracunit-scale number.
- intRound(long) - Static method in class org.cell2d.Frac
-
Returns the equivalent of the specified fracunit-scale number, rounded to
the nearest fracunit, as an int
.
- InvalidControlException - Exception in org.cell2d.control
-
An InvalidControlException is a RuntimeException that is thrown upon the
attempted construction of an invalid Control.
- isActive() - Method in class org.cell2d.GameState
-
Returns whether this GameState is active.
- isEmpty() - Method in class org.cell2d.util.ArrayMap
-
- isEmpty() - Method in class org.cell2d.util.ArraySet
-
- isFullscreen() - Method in class org.cell2d.CellGame
-
Returns whether this CellGame is in fullscreen mode.
- isIntersectingSolidObject(Class<O>) - Method in class org.cell2d.space.SpaceObject
-
Returns whether this SpaceObject is overlapping the solid Hitbox of a
solid SpaceObject of the specified class in its SpaceState.
- isIntersectingSolidObject(Hitbox, Class<O>) - Method in class org.cell2d.space.SpaceState
-
Returns whether this SpaceState has any SpaceObjects of the specified
class whose solid Hitboxes overlap the specified Hitbox.
- isLoaded() - Method in interface org.cell2d.Loadable
-
Returns whether this Loadable is loaded.
- isLoaded() - Method in class org.cell2d.Music
-
- isLoaded() - Method in class org.cell2d.Sound
-
- isLoaded() - Method in class org.cell2d.Sprite
-
- isLoaded() - Method in class org.cell2d.SpriteSheet
-
- isLooping() - Method in class org.cell2d.Music
-
Returns whether this Music track is currently looping indefinitely.
- isOverlappingObject(Class<O>) - Method in class org.cell2d.space.SpaceObject
-
Returns whether this SpaceObject is overlapping a SpaceObject of the
specified class in its SpaceState.
- isOverlappingObject(Hitbox, Class<O>) - Method in class org.cell2d.space.SpaceState
-
Returns whether this SpaceState has any SpaceObjects of the specified
class that overlap the specified Hitbox.
- isPaused() - Method in class org.cell2d.Music
-
Returns whether this Music track is currently paused.
- isPlaying() - Method in class org.cell2d.Music
-
Returns whether this Music track is currently playing.
- isPlaying() - Method in class org.cell2d.Sound
-
Returns whether this Sound is currently playing.
- isPressingIn(Direction) - Method in class org.cell2d.space.MobileObject
-
Returns whether this MobileObject's absolute pressing angle, if it has
one, has a component in the specified Direction.
- isSolid() - Method in class org.cell2d.space.Hitbox
-
Returns whether any of this Hitbox's surfaces are solid.
- isSolid() - Method in class org.cell2d.space.SpaceObject
-
Returns whether any of this SpaceObject's surfaces are solid.
- isVisible() - Method in class org.cell2d.space.SpaceObject
-
Returns whether any part of this SpaceObject's rectangular bounding box
is visible through any of its SpaceState's Viewports.
- isVisible(Viewport) - Method in class org.cell2d.space.SpaceObject
-
Returns whether any part of this SpaceObject's rectangular bounding box
is visible through the specified Viewport.
- iterating() - Method in class org.cell2d.EventGroup
-
Returns whether any Iterators over this EventGroup's Events are in
progress.
- iteratingThroughMobileObjects() - Method in class org.cell2d.space.SpaceState
-
Returns whether any Iterators over this SpaceState's list of
MobileObjects are in progress.
- iteratingThroughObjects() - Method in class org.cell2d.space.SpaceState
-
Returns whether any Iterators over this SpaceState's list of SpaceObjects
are in progress.
- iteratingThroughSubThinkers() - Method in class org.cell2d.space.ThinkerObject
-
Returns whether any Iterators over this ThinkerObject's list of
SpaceThinkers are in progress.
- iteratingThroughSubThinkers() - Method in class org.cell2d.Thinker
-
Returns whether any Iterators over this Thinker's list of SubThinkers are
in progress.
- iterator() - Method in class org.cell2d.EventGroup
-
Returns a new SafeIterator over this EventGroup's Events from highest to
lowest priority.
- iterator() - Method in class org.cell2d.SpriteSheet
-
Returns an Iterator over this SpriteSheet's Sprites.
- iterator() - Method in class org.cell2d.util.ArraySet
-