Class | Description |
---|---|
Control |
A Control represents a form of input that can be pressed, held, and
released, such as a key, mouse button, or controller button.
|
ControllerButtonControl |
A ControllerButtonControl is a ControllerControl that represents a button
on a game controller.
|
ControllerControl |
A ControllerControl is a Control that represents an input on a game
controller.
|
ControllerDirectionControl |
A ControllerDirectionControl is a ControllerControl that represents a
Direction - up, down, left, or right - in which the primary axes of a game
controller can be moved.
|
KeyControl |
A KeyControl is a Control that represents a key on the keyboard.
|
MouseButtonControl |
A MouseButtonControl is a Control that represents a button on the mouse.
|
Exception | Description |
---|---|
InvalidControlException |
An InvalidControlException is a RuntimeException that is thrown upon the
attempted construction of an invalid Control.
|