| Class | Description |
|---|---|
| Control |
A Control represents a form of input that can be pressed, held, and
released, such as a key, mouse button, or controller button.
|
| ControllerButtonControl |
A ControllerButtonControl is a ControllerControl that represents a button
on a game controller.
|
| ControllerControl |
A ControllerControl is a Control that represents an input on a game
controller.
|
| ControllerDirectionControl |
A ControllerDirectionControl is a ControllerControl that represents a
Direction - up, down, left, or right - in which the primary axes of a game
controller can be moved.
|
| KeyControl |
A KeyControl is a Control that represents a key on the keyboard.
|
| MouseButtonControl |
A MouseButtonControl is a Control that represents a button on the mouse.
|
| Exception | Description |
|---|---|
| InvalidControlException |
An InvalidControlException is a RuntimeException that is thrown upon the
attempted construction of an invalid Control.
|