- ensureCapacity(int) - Method in class org.cell2d.util.ArrayMap
-
Increases the capacity of this ArrayMap, if necessary, to be at least the
specified minimum capacity.
- ensureCapacity(int) - Method in class org.cell2d.util.ArraySet
-
Increases the capacity of this ArraySet, if necessary, to be at least the
specified minimum capacity.
- enteredActions(T) - Method in class org.cell2d.GameState
-
Actions for this GameState to take immediately after being entered.
- enterState(int) - Method in class org.cell2d.CellGame
-
Instructs this CellGame to enter its GameState with the specified ID the
next time it finishes a game logic update.
- enterState(int, Color, int, int) - Method in class org.cell2d.CellGame
-
Instructs this CellGame to enter its GameState with the specified ID the
next time it finishes a game logic update, using a visual
fade-out/fade-in effect to transition to it from the current GameState.
- entrySet() - Method in class org.cell2d.util.ArrayMap
-
- equals(Object) - Method in class org.cell2d.CellVector
-
Returns whether the specified object is a CellVector that is equal to
this CellVector.
- equals(Object) - Method in class org.cell2d.Color
-
Returns whether the specified object is a Color that is equal to this
Color.
- equals(Object) - Method in class org.cell2d.ColorFilter
-
Returns whether the specified object is a ColorFilter that is equal to
this ColorFilter.
- equals(Object) - Method in class org.cell2d.ColorMapFilter
-
Returns whether the specified object is a ColorMapFilter that is equal to
this ColorMapFilter.
- equals(Object) - Method in class org.cell2d.ColorMultiplyFilter
-
Returns whether the specified object is a ColorMultiplyFilter that is
equal to this ColorMultiplyFilter.
- equals(Object) - Method in class org.cell2d.control.ControllerButtonControl
-
Returns whether the specified object is a ControllerButtonControl that is
equal to this ControllerButtonControl.
- equals(Object) - Method in class org.cell2d.control.ControllerDirectionControl
-
Returns whether the specified object is a ControllerDirectionControl that
is equal to this ControllerDirectionControl.
- equals(Object) - Method in class org.cell2d.control.KeyControl
-
Returns whether the specified object is a KeyControl that is equal to
this KeyControl.
- equals(Object) - Method in class org.cell2d.control.MouseButtonControl
-
Returns whether the specified object is a MouseButtonControl that is
equal to this MouseButtonControl.
- Event<T extends CellGame,U extends GameState<T,U,?>> - Interface in org.cell2d
-
An Event represents a sequence of actions that can be taken as part of the
mechanics of a GameState.
- EventGroup<T extends CellGame,U extends GameState<T,U,?>> - Class in org.cell2d
-
An EventGroup is an ordered group of Events.
- EventGroup() - Constructor for class org.cell2d.EventGroup
-
Constructs an empty EventGroup.