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E

ensureCapacity(int) - Method in class org.cell2d.util.ArrayMap
Increases the capacity of this ArrayMap, if necessary, to be at least the specified minimum capacity.
ensureCapacity(int) - Method in class org.cell2d.util.ArraySet
Increases the capacity of this ArraySet, if necessary, to be at least the specified minimum capacity.
enteredActions(T) - Method in class org.cell2d.GameState
Actions for this GameState to take immediately after being entered.
enterState(int) - Method in class org.cell2d.CellGame
Instructs this CellGame to enter its GameState with the specified ID the next time it finishes a game logic update.
enterState(int, Color, int, int) - Method in class org.cell2d.CellGame
Instructs this CellGame to enter its GameState with the specified ID the next time it finishes a game logic update, using a visual fade-out/fade-in effect to transition to it from the current GameState.
entrySet() - Method in class org.cell2d.util.ArrayMap
 
equals(Object) - Method in class org.cell2d.CellVector
Returns whether the specified object is a CellVector that is equal to this CellVector.
equals(Object) - Method in class org.cell2d.Color
Returns whether the specified object is a Color that is equal to this Color.
equals(Object) - Method in class org.cell2d.ColorFilter
Returns whether the specified object is a ColorFilter that is equal to this ColorFilter.
equals(Object) - Method in class org.cell2d.ColorMapFilter
Returns whether the specified object is a ColorMapFilter that is equal to this ColorMapFilter.
equals(Object) - Method in class org.cell2d.ColorMultiplyFilter
Returns whether the specified object is a ColorMultiplyFilter that is equal to this ColorMultiplyFilter.
equals(Object) - Method in class org.cell2d.control.ControllerButtonControl
Returns whether the specified object is a ControllerButtonControl that is equal to this ControllerButtonControl.
equals(Object) - Method in class org.cell2d.control.ControllerDirectionControl
Returns whether the specified object is a ControllerDirectionControl that is equal to this ControllerDirectionControl.
equals(Object) - Method in class org.cell2d.control.KeyControl
Returns whether the specified object is a KeyControl that is equal to this KeyControl.
equals(Object) - Method in class org.cell2d.control.MouseButtonControl
Returns whether the specified object is a MouseButtonControl that is equal to this MouseButtonControl.
Event<T extends CellGame,U extends GameState<T,U,?>> - Interface in org.cell2d
An Event represents a sequence of actions that can be taken as part of the mechanics of a GameState.
EventGroup<T extends CellGame,U extends GameState<T,U,?>> - Class in org.cell2d
An EventGroup is an ordered group of Events.
EventGroup() - Constructor for class org.cell2d.EventGroup
Constructs an empty EventGroup.
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