- MAX_BUTTONS - Static variable in class org.cell2d.control.ControllerButtonControl
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The maximum number of buttons on each controller that Cell2D recognizes.
- MAX_CONTROLLERS - Static variable in class org.cell2d.control.ControllerControl
-
The maximum number of controllers that Cell2D recognizes.
- MobileObject - Class in org.cell2d.space
-
A MobileObject is a SpaceObject that can simulate continuous movement
through its SpaceState's space.
- MobileObject() - Constructor for class org.cell2d.space.MobileObject
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Constructs a MobileObject with no locator Hitbox.
- mobileObjectIterator() - Method in class org.cell2d.space.SpaceState
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Returns a new SafeIterator over this SpaceState's list of MobileObjects.
- MOUSE_LEFT_BUTTON - Static variable in class org.cell2d.control.MouseButtonControl
-
- MOUSE_MIDDLE_BUTTON - Static variable in class org.cell2d.control.MouseButtonControl
-
- MOUSE_RIGHT_BUTTON - Static variable in class org.cell2d.control.MouseButtonControl
-
- MouseButtonControl - Class in org.cell2d.control
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A MouseButtonControl is a Control that represents a button on the mouse.
- MouseButtonControl(int) - Constructor for class org.cell2d.control.MouseButtonControl
-
Constructs a MouseButtonControl that represents the mouse button with the
specified button code.
- moveToward(CellVector, long) - Method in class org.cell2d.space.MobileObject
-
Sets this MobileObject's velocity to send it moving toward the specified
point at the specified speed.
- moveToward(long, long, long) - Method in class org.cell2d.space.MobileObject
-
Sets this MobileObject's velocity to send it moving toward the specified
point at the specified speed.
- mul(long, long) - Static method in class org.cell2d.Frac
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Returns the product of the two specified fracunit-scale numbers.
- Music - Class in org.cell2d
-
A Music track is a piece of music that can be played in the background of
a CellGame.
- Music(String, boolean) - Constructor for class org.cell2d.Music
-
Constructs a Music track from an audio file.
- Music(String, double, double, boolean) - Constructor for class org.cell2d.Music
-
Constructs a Music track from an audio file.
- musicIsAtPriority(int, Music) - Method in class org.cell2d.CellGame
-
Returns whether the specified Music track is assigned to the specified
priority in this CellGame's music stack.