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leftActions(T) - Method in class org.cell2d.GameState
Actions for this GameState to take immediately before being exited.
LineHitbox - Class in org.cell2d.space
A LineHitbox is a Hitbox shaped like a line segment, with one endpoint being its position and the other being the sum of its position and a vector called its difference.
LineHitbox(CellVector, CellVector) - Constructor for class org.cell2d.space.LineHitbox
Constructs a LineHitbox with the specified relative position and difference.
LineHitbox(long, long, long, long) - Constructor for class org.cell2d.space.LineHitbox
Constructs a LineHitbox with the specified relative position and difference.
lineSegmentsIntersect(CellVector, CellVector, CellVector, CellVector) - Static method in class org.cell2d.CellVector
Returns whether the two specified line segments share any points.
lineSegmentsIntersectionPoint(CellVector, CellVector, CellVector, CellVector) - Static method in class org.cell2d.CellVector
Returns the single point at which the two specified line segments intersect, or null if they intersect at no points or at an infinity of points.
load() - Method in interface org.cell2d.Loadable
Loads this Loadable if it is not already loaded.
load() - Method in class org.cell2d.Music
 
load() - Method in class org.cell2d.Sound
 
load(T, U) - Method in interface org.cell2d.space.Area
Actions for this Area to take to in order for the specified SpaceState to load it.
load(T, U) - Method in class org.cell2d.space.map.TiledArea
 
load() - Method in class org.cell2d.Sprite
Loads this Sprite if it is not already loaded.
load() - Method in class org.cell2d.SpriteSheet
Loads this SpriteSheet, along with all of its Sprites, if it is not already loaded.
Loadable - Interface in org.cell2d
A Loadable object is an asset, such as an image or sound effect, that can be manually loaded and unloaded into and out of memory.
loadArea(CellVector, Area<T, U>) - Method in class org.cell2d.space.SpaceState
Loads the specified Area about the specified origin point.
loadArea(long, long, Area<T, U>) - Method in class org.cell2d.space.SpaceState
Loads the specified Area about the specified origin point.
loadImageLayer(T, U, TiledImageLayer, int) - Method in class org.cell2d.space.map.TiledArea
Generates a set of SpaceObjects to represent the specified TiledImageLayer.
loadLoadables() - Method in class org.cell2d.space.map.TiledArea
Loads all of this TiledArea's stored Loadables (that are not already loaded).
loadLoadingAssets() - Method in class org.cell2d.CellGame
Loads any assets that are used in renderLoadingVisuals().
loadNatives(String) - Static method in class org.cell2d.CellGame
Loads the native libraries that are necessary for LWJGL 2, and thus Cell2D, to run.
loadObjectLayer(T, U, TiledObjectLayer, int) - Method in class org.cell2d.space.map.TiledArea
Generates a set of SpaceObjects to represent the specified TiledObjectLayer.
loadTileLayer(T, U, TiledTileLayer, int) - Method in class org.cell2d.space.map.TiledArea
Generates a set of SpaceObjects to represent the specified TiledTileLayer.
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